A Complete Guide to Out of the Orphanage in Little Nightmares 2

Now that you’ve gotten out of the woods, let’s get you in and out of the Orphanage.

  1. You start at the beach and work your way inside a house.
  2. Climb up and enter the hole to get to the next room.
  3. Grab hold of the rope to swing while jumping off the tv to grab the loop. Swing over and knock the tv over to lift yourself higher.
  4. Now swing to the ledge on the left.
  5. Push this TV off the ledge to help Six, get up. (The TV on the left in the picture)
  6. Now proceed upwards and jump towards Six.
  7. Wiggle your way through this hole in the door.
  8. Get close to the TV and use W, A, S, D to tune the transmission.
  9. After that, get out of the building and pull the trash bin to reveal a tear in the fence.
  10. Climb up and enter the room through the window.
  11. Grab anything you can and throw it towards the portrait by the wall to knock it off.
  12. Once inside the room, jump up and down with Six to open the trap door.
  13. Inside this room, stay on the darkest side to avoid getting hit with various objects meant to knock you down.
  14. Climb up the lockers to get into the next room.
  15. Now climb and jump towards the table to proceed.
  16. Get back at them by picking the hammer and smacking them on the head like the whack a mole.
  17. Now you run passed the elevator with a keyhole.
  18. Get passed the class undetected and get into the room where the key is.
  19. Once inside the room, you’ll see the key atop the shelves.
  20. Climb up the shelves and as soon as it tilts jump off and get away so you won’t get squished. You need to move quickly to get the key before you get caught.
  21. Hide inside the box.
  22. As the door is closed, the vent is knocked over for your exit.
  23. Once outside, crouch down and hide behind the desks to avoid getting caught.
  24. Three things can happen here. One, you get out safe and sound. Two, you get caught and get smacked by the teacher. Three, you get caught and run like theres no tomorrow towards the elevator keyhole and get out unscathed.
  25. You’ll encounter another bully on a leash. Lure him towards you. Since the rope is short, he will be knocked down. Now quickly grab the metal pipe just below the blackboard.
  26. If you’re too loud and get the teachers attention, quickly hide inside the box. It is best to be very quiet to avoid getting the teachers attention.
  27. If you’re quiet, or once the teacher leaves, you may proceed to jump to the other side of the wall.
  28. Get down and push the ladder. No matter what you do here you’ll definitely make a sound.
  29. Jump across, climb up and run and slide towards the next shelf. Press Ctrl while running to slide.
  30. Now you’ll need to climb up two piles of books. Move around to evade the teacher.
  31. To open the door, pull the box and position it near the door knob.
  32. Climb up the stairs. Turn to your right and enter this room.
  33. Gather the chess pieces. They will be used to unlock a hidden door when positioned correctly
  34. Once the pieces have been placed correctly, a lamp lights up. Get to it to open the hidden door.
  35. Now get down the stairs and open the locked door with the key.
  36. Position the tray near the vent.
  37. Eliminate all the bullies in the kitchen.
  38. After whacking the final bully, pick up its head and use it as a disguise to get passed other bullies.
  39. Climb up and find a jar with a brain in it and throw it down.
  40. Throw the brain towards the button to open the door.
  41. Reuniting with the teacher, get in the hole and under the table. When she’s not lookin move under the tables.
  42. In the next room, climb up the table and hide behind the jars when she turns her back.
  43. Get rid of the first bully by triggering the trap and then use the hammer to knock out the others.
  44. Use the hammer to get Six down.
  45. Open the window with Six.
  46. Raise the piano by moving the lever.
  47. Jump up and down on the piano to get it through the floor.
  48. Climp up, sneak behind the bully and get the key.
  49. Sneak behind the teacher to lower the platform up top so you and six can cross it.
  50. Climb up and help six open the vent.
  51. Exit the vent to escape the teacher.

As the teachers head retracts, you are now officially outside the orphanage. This is not the end however, as there are still vast areas ahead for you to explore. If you found this guide helpful, let us know by leaving your comment below.